GIF stands for Graphic Interchange Format and were developed by
CompuServe way back in 1987, when personal computers were still in their
toddler phase.
A GIF is a series of images combined to make a short animated
picture. They are not the highest quality pictures you’ll see, with a palette of
just 256 colours. However they are popular as they are supported by most formats
and are popular for icons and basic graphics, such as the old “under
construction” pictures on webpages.
·Below is an example of a GIF.
·It’s not a good GIF.
·It’s not even funny.
·Once you’ve seen a cat do something “humorous” you’ve seen the
lot.
Rubbish isn’t it? That’s because
sound is an important part of animation. That’s not saying that you can’t make
a good animation without sound, but c’mon, it’s not 1920 in the local picture
house, watching a silent movie is it?
The clip was Beavis and
Butthead, a 90’s animation that revolved around two teenage boys laughing at
silly things. But without sound, their show was meaningless.
Sound plays an important
role in filming for many reasons, such as playing to the audience’s emotions,
adding suspense, fear etc.
Just imagine watching the movie jaws without
the famous “Dur Dur” sound effects. Well this is what a "slight" sound change can make...
Despite the increased popularity of CGI in animation with companies like
Pixar raking in millions of pounds from films such as Toy Story, Claymation is
still a popular method of animation.
Used since early last century, it has been the method of animation for
the academy award nominated Nick Park’s Aardman Animations which has produced
films like Wallace and Gromit and Chicken Run.
Models are made using materials such as plasticine, sometimes around
wire armature and filmed using stop-motion animation. It can be a lengthy
process filming a Claymation animation as there may be hundreds of frames to
make using many small movements of clay parts between takes. Below is an example of lip sync-ing, to co-incide with our lesson of face movements.
Claymation Lesson: The poem
A really enjoyable session
So I will set the scene
We looked at people’s feelings
And played with plasticine
We drew some happy faces
And then we drew some sad
I couldn’t draw confusion
Instead the face looked mad
Then there came the fun bit
The highlight of the day
We took our lovely pictures
And created them with clay!
Final Animation
Group Members: Roisin Stewart, Hannah Cummins, Rookshanara Khanum and myself.
For this animation the group had many meetings, spent
many hours, and had even more fallings out.
Initially, in the earlier, happier times, we quickly
decided on using plasticine models as it was something we was all either
familiar with or still enjoyed playing with. Zu3d was a given from the start as
it was a piece of technology we’d used in class very recently and all felt
capable of using.
We toyed with a
few ideas for the scientific concept before decided on the food chain (with a little ESDGC) which seemed a plausible
idea to make interested to our age group (key stage 2). Running through the
criteria we decided on job roles for each person that we thought suited each
person best. (We would later find out that job roles counted for nothing as we
all mucked in and did a bit of everything.)
The intention was to create a forest scene where the animals of the food chain were personified, given a character and interacted with a TV presenter, who would be speaking to them whilst actually explaining the food chain to the viewer. Like the characters, the forest set will be made of clay/plasticine to keep the look consistant.
After the first meeting my job was to write the script.
After using my immense brain power, I googled “food chain,” read up on in, and
had the equivalent knowledge that an eight year old has. I was ready to write.
The script penned followed the presenter/narrator taking in turns to speak to each of the characters in the food chain, in order of the energy transfer, then at the end, the food chain is summed up again to reiterate it to the viewers.
As I enjoy writing I had it done quickly, including all
the points we wanted to teach. The only issue was that we had to stick to
roughly four minutes and the script was the length of the yellow pages.
After cutting it down, we decided (unwisely) to record
it first on Audacity, taking on different roles and doing fairly silly voices.
This ran smoothly, we saved it and decided to match up the animation to it.
The animation caused us problems to begin with as we
decided to import the sound and match up mouth movements to the words. Bad
idea. After about 7 hours and a few
temper tantrums, we scrapped the idea and filmed first without sound.
The animation was quite enjoyable, yet very time
consuming, with the major issue being the lighting, which seemed to change in
the room so much I thought there was strobe lighting coming in from next doors
disco.
Two millennia later, we finished the clay animations
after swapping roles, so we’d all covered everything, from movement, to
computers, to directing. We re-did the sound on Zu3d’s sound engine and fitted
the script around the movement. We added the song "Four Seasons" by Vivaldi, which is popular and well used in scenes such as ours. We kept the song playing throughout the entire thing as the animation is so short, we didn't wanna disrupt the continuity.
Finally done, or so we thought, when we hit our biggest
problem, which was exporting it off the memory stick, to get a HTML code.
Simple process, but the computer were moving at snail’s pace and would not
download. We later found out it was a university wide problem and completed it
at home. If we were to do it again, I would use Zu3d, but simplify a lot of it. I would have a basic set with less colour which would put more emphasis on the characters. I would try to use less speech and put on subtitles to explain some of the concepts. The main change I would make would be to work in a smaller group, no more than two which would speed up the process due to a lack of arguements.
Overall, it was a bizarre mixture of frustration and
fun, silly voices, dirty nails, slow computers and head scratching, with a
healthy bit of learning in there too.
Diagrams and pictures have been used
in books, for clarifying, explaining, demonstrating or highlighting parts
of text in education for many years. Pictures are even used in
books without words for small children to begin to understand how books “work.”
However with technology developing at rapid rate, with more and more schools using
Apple technology, we have seen less use of books and more use of electronics
such as ipads .
Less of boring diagrams…
So with children become more and more
computer literate, teachers could produce simple animations in their planning
using the many apps available, rather than spend hours producing paper hand-outs
and the hours of their own or their TA’s time photocopying them.
Less paperwork…
Not only should animation be used as
it is the “newest” technology, it can also be very beneficial to learners,
especially to those who are young or have learning difficulties. Children who
may not be able to read, or struggle with attention may have difficulties
listening to a teacher-led activity on the board, but with a cartoon animation on the board, they may have their
Imagination captured and learn something, even when they think they are just “watching
a program.”
It is not just small children who benefit
from animation, for they can be used all through teaching and learning, such as
showing the way the blood pumps or the way molecules move (Ainsworth,
2008).
Therefore with its obvious
advantages, it seems likely that animation will be the way forward in an
educational setting.
The aim of
today's lesson was to make a magic lantern, using the limited resources
available such as boxes, card, sellotape and also an Ipad.
First of all let me explain what a magic
lantern is: A magic lantern is the more modern version of the magic lamp,
giving many updates such as five wishes as opposed to three, with the genie
being a Megan Fox-esq lady rather than a bearded man in tights. So OK maybe not….
The defunct Magic Lamp 2.0 (above)
A magic
lantern is an early version of a projector, using a light and a concave mirror
to project an image.
It hasn’t
always been used for entertainment; in the pas it has been used by magicians, con-men and
religious charlatans to trick people into seeing images such as ghosts and
moving objects….
How it works:
A magic
lantern consists of seven functional sections: the lamp, reflector, condensing
lens, lens tube, body, base, and smokestack. The lamp is the sole source
of illumination, which often came from burning oil or gas, a burning piece of
calcium, or later, electricity. The reflector reflects the light from
the lamp toward the condensing lens, which focuses the light onto the
slide being projected. The lens tube serves to magnify the illuminated
slide, so that projected images from 6 to 12 feet wide can be obtained. The body
is often made completely of metal, and houses all of the previous components
except the lens tube. The base lifts the magic lantern above the surface
of a table. This is important because the body will become intensely hot from
the illuminating lamp, and the base helps to prevent table burns. Finally, the smokestack
serves to vent the smoke coming from the lamp, so that the smoke doesn't
accumulate inside the lantern and put out the fire.
Hand-painted or photographic glass slides are inserted
horizontally between the condensing lens and lens tube, through metal runners
at top and bottom. A skilled projectionist can move them quickly, and if the
slides contain images of progressive motion, the projected image will appear to
move. Some slides can create complex, constantly moving displays, demonstrating
that the magic lantern is not simply a still image projector. (Thank
you Laura Hayes and John Howard Wyman)
In our first
foray into the making of animation equipment, I think we did a fairly good job,
considering we were equipped with the sort of things Blue Peter presenters use to make a
Tracy Island model. Using our limited instructions and very limited knowledge we put
together a rudimentary model, which was very much trial and error. The final
version, although not working as we wished, did show that the structure of the
magic lantern worked, and with more time, better equipment, more knowledge, more
detailed instructions, the right materials and better team members we are sure
that it would have worked like a dream.