Thursday, 16 May 2013

Session X: What is a GIF


What is a GIF?

GIF stands for Graphic Interchange Format and were developed by CompuServe way back in 1987, when personal computers were still in their toddler phase.

A GIF is a series of images combined to make a short animated picture. They are not the highest quality pictures you’ll see, with a palette of just 256 colours. However they are popular as they are supported by most formats and are popular for icons and basic graphics, such as the old “under construction” pictures on webpages.

·         Below is an example of a GIF.

·         It’s not a good GIF.

·         It’s not even funny.

·         Once you’ve seen a cat do something “humorous” you’ve seen the lot.





 photo cat_zps48aab33f.gif

Wednesday, 15 May 2013

Session 5: Sound


MISSION FOR ALL READERS:

Watch this video:

 



Mission Two:

Watch again with the sound off.

 

 

So what did you think?

Rubbish isn’t it? That’s because sound is an important part of animation. That’s not saying that you can’t make a good animation without sound, but c’mon, it’s not 1920 in the local picture house, watching a silent movie is it?




The clip was Beavis and Butthead, a 90’s animation that revolved around two teenage boys laughing at silly things. But without sound, their show was meaningless.

Sound plays an important role in filming for many reasons, such as playing to the audience’s emotions, adding suspense, fear etc.

 Just imagine watching the movie jaws without the famous “Dur Dur” sound effects. Well this is what a "slight" sound change can make...
 


Session 8: Claymation




Claymation

Despite the increased popularity of CGI in animation with companies like Pixar raking in millions of pounds from films such as Toy Story, Claymation is still a popular method of animation.

Used since early last century, it has been the method of animation for the academy award nominated Nick Park’s Aardman Animations which has produced films like Wallace and Gromit and Chicken Run.

Models are made using materials such as plasticine, sometimes around wire armature and filmed using stop-motion animation. It can be a lengthy process filming a Claymation animation as there may be hundreds of frames to make using many small movements of clay parts between takes.  Below is an example of lip sync-ing, to co-incide with our lesson of face movements.
 

 









Claymation Lesson: The poem

A really enjoyable session

So I will set the scene

We looked at people’s feelings

And played with plasticine

 

We drew some happy faces

And then we drew some sad

I couldn’t draw confusion

Instead the face looked mad

 

Then there came the fun bit

The highlight of the day

We took our lovely pictures

And created them with clay!

Final Animation
Group Members: Roisin Stewart, Hannah Cummins, Rookshanara Khanum and myself.

For this animation the group had many meetings, spent many hours, and had even more fallings out.

Initially, in the earlier, happier times, we quickly decided on using plasticine models as it was something we was all either familiar with or still enjoyed playing with. Zu3d was a given from the start as it was a piece of technology we’d used in class very recently and all felt capable of using.

We toyed with a few ideas for the scientific concept before decided on the food chain  (with a little ESDGC) which seemed a plausible idea to make interested to our age group (key stage 2). Running through the criteria we decided on job roles for each person that we thought suited each person best. (We would later find out that job roles counted for nothing as we all mucked in and did a bit of everything.)

The intention was to create a forest scene where the animals of the food chain were personified, given a character and interacted with a TV presenter, who would be speaking to them whilst actually explaining the food chain to the viewer. Like the characters, the forest set will be made of clay/plasticine to keep the look consistant.

After the first meeting my job was to write the script. After using my immense brain power, I googled “food chain,” read up on in, and had the equivalent knowledge that an eight year old has. I was ready to write.

The script penned followed the presenter/narrator taking in turns to speak to each of the characters in the food chain, in order of the energy transfer, then at the end, the food chain is summed up again to reiterate it to the viewers.

As I enjoy writing I had it done quickly, including all the points we wanted to teach. The only issue was that we had to stick to roughly four minutes and the script was the length of the yellow pages.


 

After cutting it down, we decided (unwisely) to record it first on Audacity, taking on different roles and doing fairly silly voices. This ran smoothly, we saved it and decided to match up the animation to it.

The animation caused us problems to begin with as we decided to import the sound and match up mouth movements to the words. Bad idea.  After about 7 hours and a few temper tantrums, we scrapped the idea and filmed first without sound.

The animation was quite enjoyable, yet very time consuming, with the major issue being the lighting, which seemed to change in the room so much I thought there was strobe lighting coming in from next doors disco.

Two millennia later, we finished the clay animations after swapping roles, so we’d all covered everything, from movement, to computers, to directing. We re-did the sound on Zu3d’s sound engine and fitted the script around the movement.
We added the song "Four Seasons" by Vivaldi, which is popular and well used in scenes such as ours. We kept the song playing throughout the entire thing as the animation is so short, we didn't wanna disrupt the continuity.

Finally done, or so we thought, when we hit our biggest problem, which was exporting it off the memory stick, to get a HTML code. Simple process, but the computer were moving at snail’s pace and would not download. We later found out it was a university wide problem and completed it at home.
If we were to do it again, I would use Zu3d, but simplify a lot of it. I would have a basic set with less colour which would put more emphasis on the characters. I would try to use less speech and put on subtitles to explain some of the concepts. The main change I would make would be to work in a smaller group, no more than two which would speed up the process due to a lack of arguements.

Overall, it was a bizarre mixture of frustration and fun, silly voices, dirty nails, slow computers and head scratching, with a healthy bit of learning in there too.




                                    The final piece!




Session 9: Animation For Learning


animation and education
 
Diagrams and pictures have been used in books, for clarifying, explaining, demonstrating or highlighting parts of text in education for many years. Pictures are even used in books without words for small children to begin to understand how books “work.” However with technology developing at rapid rate, with more and more schools using Apple technology, we have seen less use of books and more use of electronics such as ipads .

  
Less of boring diagrams…
 
So with children become more and more computer literate, teachers could produce simple animations in their planning using the many apps available, rather than spend hours producing paper hand-outs and the hours of their own or their TA’s time photocopying them.
                                                                 Less paperwork…

Not only should animation be used as it is the “newest” technology, it can also be very beneficial to learners, especially to those who are young or have learning difficulties. Children who may not be able to read, or struggle with attention may have difficulties listening to a teacher-led activity on the board, but with a cartoon  animation on the board, they may have their Imagination captured and learn something, even when they think they are just “watching a program.”

It is not just small children who benefit from animation, for they can be used all through teaching and learning, such as showing the way the blood pumps or the way molecules move (Ainsworth, 2008).

Therefore with its obvious advantages, it seems likely that animation will be the way forward in an educational setting.
                                                           More of this!


 

 

Session 2: Camera-less animation



Session 2: Camera-less animation

Learning Objective:

The aim of today's lesson was to make a magic lantern, using the limited resources available such as boxes, card, sellotape and also an Ipad.
 
 
 
 
 
 First of all let me explain what a magic lantern is: A magic lantern is the more modern version of the magic lamp, giving many updates such as five wishes as opposed to three, with the genie being a Megan Fox-esq lady rather than a bearded man in tights. So OK maybe not….


The defunct Magic Lamp 2.0 (above)






A magic lantern is an early version of a projector, using a light and a concave mirror to project an image.
It hasn’t always been used for entertainment; in the pas it has been used by magicians, con-men and religious charlatans to trick people into seeing images such as ghosts and moving objects….







How it works:

A magic lantern consists of seven functional sections: the lamp, reflector, condensing lens, lens tube, body, base, and smokestack. The lamp is the sole source of illumination, which often came from burning oil or gas, a burning piece of calcium, or later, electricity. The reflector reflects the light from the lamp toward the condensing lens, which focuses the light onto the slide being projected. The lens tube serves to magnify the illuminated slide, so that projected images from 6 to 12 feet wide can be obtained. The body is often made completely of metal, and houses all of the previous components except the lens tube. The base lifts the magic lantern above the surface of a table. This is important because the body will become intensely hot from the illuminating lamp, and the base helps to prevent table burns. Finally, the smokestack serves to vent the smoke coming from the lamp, so that the smoke doesn't accumulate inside the lantern and put out the fire.
Hand-painted or photographic glass slides are inserted horizontally between the condensing lens and lens tube, through metal runners at top and bottom. A skilled projectionist can move them quickly, and if the slides contain images of progressive motion, the projected image will appear to move. Some slides can create complex, constantly moving displays, demonstrating that the magic lantern is not simply a still image projector. (Thank you Laura Hayes and John Howard Wyman)  

In our first foray into the making of animation equipment, I think we did a fairly good job, considering we were equipped with the sort of things Blue Peter presenters use to make a Tracy Island model. Using our limited instructions and very limited knowledge we put together a rudimentary model, which was very much trial and error. The final version, although not working as we wished, did show that the structure of the magic lantern worked, and with more time, better equipment, more knowledge, more detailed instructions, the right materials and better team members we are sure that it would have worked like a dream.

Friday, 22 March 2013

Session 6: Chroma Keying 22/03/13


 


Chroma Keying

Today we were introduced to Chroma-keying which is the layering of green screens. This is done to remove the white fuzz that often appears around actors in front of a screen, such as on Flash Gordon.

300 was the first film that was filmed completely on green screen, with no location filming.

To ensure filming on green looks good you should use Chroma paint, or the correct blue or green colours. If using material then it should be totally flat with no creases which can cause shadow, which can also be caused by uneven lighting.

In a group we attempted to film on Zu3D using basic green. Using a piece of green felt draped over a flat brown piece of cardboard, we attempted to make the surface as flat as possible so that we would not have any shadow. However, even without a character on screen this proved difficult because of the light. Firstly we was in a room with inconsistent lighting, with 8 room lights, some on some off which threw the balance off. Secondly there was many people in the room constantly moving which meant the light was constantly changing. This gave the light on camera a sort of "jumpy snowing" effect. To counter this we put a lid on top, thus blanking out the lights from above. As we could not stop people moving behind we had to ensure that the camera did not move to create a still as image as possible, whilst positioning ourselves in the same position for every screen shot. When we thought we had a flat as possible back we introduced a white horse which didn't blur too much. We then took away the green background using the Zu3D function which left an almost plane black background with minimal snowy effect.